fix random Timer too close or Move queue overflow errors (#123)

This commit is contained in:
Félix Boisselier
2024-06-17 19:45:20 +02:00
committed by GitHub
parent fb8e1ce98f
commit a9c7a8491b
8 changed files with 90 additions and 24 deletions

View File

@@ -8,10 +8,10 @@
# vibration analysis processes in separate system processes.
import multiprocessing
import os
import threading
import traceback
from multiprocessing import Process
from typing import Optional
from .helpers.console_output import ConsoleOutput
@@ -19,11 +19,11 @@ from .shaketune_config import ShakeTuneConfig
class ShakeTuneProcess:
def __init__(self, config: ShakeTuneConfig, graph_creator, timeout: Optional[float] = None) -> None:
self._config = config
def __init__(self, st_config: ShakeTuneConfig, reactor, graph_creator, timeout: Optional[float] = None) -> None:
self._config = st_config
self._reactor = reactor
self.graph_creator = graph_creator
self._timeout = timeout
self._process = None
def get_graph_creator(self):
@@ -31,22 +31,32 @@ class ShakeTuneProcess:
def run(self) -> None:
# Start the target function in a new process (a thread is known to cause issues with Klipper and CANbus due to the GIL)
self._process = multiprocessing.Process(
target=self._shaketune_process_wrapper, args=(self.graph_creator, self._timeout)
)
self._process = Process(target=self._shaketune_process_wrapper, args=(self.graph_creator, self._timeout))
self._process.start()
def wait_for_completion(self) -> None:
if self._process is not None:
self._process.join()
if self._process is None:
return # Nothing to wait for
eventtime = self._reactor.monotonic()
endtime = eventtime + self._timeout
complete = False
while eventtime < endtime:
eventtime = self._reactor.pause(eventtime + 0.05)
if not self._process.is_alive():
complete = True
break
if not complete:
self._handle_timeout()
# This function is a simple wrapper to start the Shake&Tune process. It's needed in order to get the timeout
# as a Timer in a thread INSIDE the Shake&Tune child process to not interfere with the main Klipper process
def _shaketune_process_wrapper(self, graph_creator, timeout) -> None:
if timeout is not None:
# Add 5 seconds to the timeout for safety. The goal is to avoid the Timer to finish before the
# Shake&Tune process is done in case we call the wait_for_completion() function that uses Klipper's reactor.
timeout += 5
timer = threading.Timer(timeout, self._handle_timeout)
timer.start()
try:
self._shaketune_process(graph_creator)
finally:
@@ -58,10 +68,12 @@ class ShakeTuneProcess:
os._exit(1) # Forcefully exit the process
def _shaketune_process(self, graph_creator) -> None:
# Trying to reduce Shake&Tune process priority to avoid slowing down the main Klipper process
# as this could lead to random "Timer too close" errors when already running CANbus, etc...
# Reducing Shake&Tune process priority by putting the scheduler into batch mode with low priority. This in order to avoid
# slowing down the main Klipper process as this can lead to random "Timer too close" or "Move queue overflow" errors
# when also already running CANbus, neopixels and other consumming stuff in Klipper's main process.
try:
os.nice(19)
param = os.sched_param(os.sched_get_priority_min(os.SCHED_BATCH))
os.sched_setscheduler(0, os.SCHED_BATCH, param)
except Exception:
ConsoleOutput.print('Warning: failed reducing Shake&Tune process priority, continuing...')